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In short, Kratos is not a good person and would be the first one to admit that he is a monster.
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He himself is a composite of several Greek legends and the point of his being was to illustrate how messed up these figures would be. The fact is that Kratos was, and still is, Murder-man McPsychopath, and his core concept was to be a deconstruction of Greek myths. Kratos as a character is executed in an interesting manner here, but anyone who is truly familiar with him from past games may find how the story constantly tries to make him seem sympathetic somewhat off-putting. He obviously loves his son but is constantly afraid to show him affection because he hates his own emotions. Very early on the story portrays him as a figure that has a history of violence, has committed atrocities, and is now old and tired. With God of War, the sequel to God of War III, Santa Monica Studio ripped out almost all of its old pages from the play-book and looked to other action game contemporaries to fill it up.Īnyone going into God of War won't have too much trouble understanding his character. The first game was the inspiration for Bayonetta and while Platinum Games refined that foundation to craft a game that was more focused on having a high skill ceiling, God of War consistently kept the combat mechanics very simple and easy to use for general players, relying more on Quick-Time Events for huge attacks.
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Who doesn't want to play as a blood-thirsty warrior who fears nothing and challenges the most powerful of deities? The God of War series really was one of Sony's ultimate guilty pleasures that inspired other developers to follow suit with action games that featured outrageous feats. Typically, many people would recall this series as shallow, yet above all: fun. Others may refer to these as high-energy fun that pays homage to the ancient Greek myths with a ton of visual panache.
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Some recall this series as a button-mashing brawler with high spectacle set-pieces. From the combat, to the tone and story-telling the ghost of Sparta's story continues in a new Norse myth-inspired journey of father and son.ĭepending on who is asked, the God of War games can mean different things to different people. Now, God of War has hit this soft reboot button, giving the entire core of the franchise a make-over. but there have also been some really terrible ones, too, like Thief (2014) or DmC: Devil May Cry. There have been tons of soft reboots this generation some have been incredible successes, like Resident Evil 7, Doom 2016 or Prey (2017). Oftentimes, this will resort in a very confusing title with no numeral or sometimes may or may not have some kind of embarrassing colon subtitle. All of this is in service to make this valuable and recognisable brand more marketable to a new audience, while trying to placate long running consumers of the respective brand. This is when the powers that be deliver something that can be best described as a sort of half-hearted attempt at making a sequel, yet downplay all connecting threads to previous entries to make this new product stand on its own merits as much as possible. In the eighth console generation, a new trend in major releases known as a "soft reboot" in long running franchises has arrived.